My first resolution, to post at least twice per month on this blog, is already off to a good start as this is my fourth post this month (fifth if you count my New Year's Eve post on resolutions)... the key will be to keep it up.
But now, onto resolution Number Two...
As posted earlier, one of the steps I need to take in order to make the most of my gaming is to simplify - concentrate more time on fewer games! I have been giving a lot of thought to the games I am interested in and I've come to the conclusion that there are just way too many. (I am sure I am the only gamer ever to have this problem...) So I did something I am not very good at: I gave up!
I surrendered and admitted to myself the reality that my time, talents and treasure have limits - and my gaming desires do not. So I need to discipline myself and concentrate on the games that appeal to me the most.
There is a reason I titled this post "Simplifying - Part 1." This will be an ongoing process, and changes in focus are inevitable. There will be updates as I refine and change my list. I know myself well enough to know that my interests are varied. Simplifying is meant to be a way to be able to enjoy more gaming, not a strait-jacket that will restrict me from anything not on my list. But since adding anything to my gaming repertoire will necessarily take time and money away from something else, I want to be sure I am adding games that will add value to my gaming. It does me no good to devote myself to a ton of great new rules if I never get to actually play them.
The games or companies that I will initially concentrate on (or re-concentrate in most cases), and why:
Song of Blades and Heroes (Ganesha Games) - This is a terrific set of fantasy skirmish rules, and Andrea has translated the basic mechanics into a host of other genres and historical periods. The beauty of SoBH is that, like Force on Force, it is not dependent on any one manufacturer's figures - they'll all work, and you can mix and match to your heart's desire. In fact, one of our favorite ways to play SoBH involves using Lego minifigures for the warbands. Stay tuned for several upcoming posts on Lego and gaming.
In particular, I plan to concentrate on creating Lego and 28mm warbands and terrain for basic fantasy battles (dwarves, elves, humans, undead, etc.). I also want to model some small Napoleonic units to use with Song of Drums and Shakos. Skirmish-level games are about all I have the patience for when it comes to Napoleonics - painting 500+ figures to field an army is not my cup of tea. And, I will work on modern-day and/or post-apocalyptic warbands and zombie hordes to use with Fear and Faith and Flying Lead. Andrea has many additional settings and genres under development right now, all using the same elegant mechanics, and I am looking forward to seeing them as they become available.
Dystopian Wars (Spartan Games)
- this is a beautiful game, and has very elegant mechanics in my
opinion. It is not overly complicated, which means that I can play with
the kids. The miniatures for Dystopian Wars are beautiful! I am very
much looking forward to getting some painted and on the table, as I already have a good start on an FSA fleet for myself and a Blazing Sun fleet for my son.
And, as Spartan Games has shown with month after month of new releases,
the game is expanding and they are continually adding new models to it.
I also love the new look of the models Spartan is re-releasing for Uncharted Seas.
From what I understand, the mechanics of the two games are similar, so
sliding into Uncharted Seas should not require learning a totally new
set of rules. But that is for the future - first I will concentrate on
painting up the models I have for Dystopian Wars, and getting in enough
games to feel comfortable with the rules.
Flames of War (Battlefront Miniatures) - I've long been a student of World War II and its engagements, and the few times I have played FoW I have really enjoyed it. I think the scale is perfect for WWII gaming that includes armored forces as well as infantry. I already have the Second Edition rules (yes, I know they just announced Third Edition!) and many of the supplements, and I have a ton of models that need painting. I may need to add some small units here and there as I build my force, but for the most part I don't think I'll have to sink a ton of (more) money into this game right away (sorry Battlefront!).
Force on Force (Ambush Alley Games)
- This is the latest ruleset I've bought, and I am very eager to try it
out with some real games to see how it all goes together. My goal is to
try this with 20mm figures. I don't have any yet, but I have started
putting together a typical Middle Eastern-style building to see how the
scale compares to 28mm and see how much actual terrain I'll need to fill
a gaming table.
Lord of the Rings Strategy Battle Game (Games Workshop)
- As a long-time fan of the Tolkien books, as well as the movies, this
is a must for me. Especially as Peter Jackson is releasing the Hobbit
films in December 2012 and 2013, which I hope will spur new releases and
expansions for this game. I already have most of the rulebooks I need,
and a ton of models to get me started painting, so I can get stuck in
without a huge investment of additional gaming capital. Since Games
Workshop prices are generally quite high, this is a very important
point.
The LotR gaming system has been exported to pirates (Legends of the High Seas) and cowboys (Legends of the Wild West),
so once again, I can play several themes by learning one basic system.
Besides, as you can tell from the title of my blog, I have a thing for
pirates, and modeling ships is one of my favorite things to do. I've got
LotHS and all the LotOW books, as well as bunches of models to paint up
already in addition to some ships that just need painting and detailing
to be complete.
That should be
more than enough miniature wargaming goodness to keep me busy in 2012
(and beyond). Just before Christmas I picked up the Pathfinder Beginner Box, so I'm also planning to do some more role-playing gaming with the kids. I'm also hoping to play more board games ranging from Survive! Escape from Atlantis, to Lego Heroica, to the Dungeons and Dragons games Legend of Drizzt and Wrath of Ashardalon (we don't yet own Castle Ravenloft).
As you can see from the list, I tend to prefer systems rather than games - learning lots of different rules can be time-consuming, complicated and confusing. I like learning a system once, then apply the basics of that system to different themes and genres. Also, I tend towards skirmish level games, rather than army games. While I love the visual appeal of having hundreds of minis on the table, the reality is that at this stage of my gaming life that is just not feasible.
What games do I own that didn't make the cut? (Please keep in mind that none of the statements below are intended as a knock against any of the games mentioned. They are purely my opinions in relation to my particular gaming situation. And since my opinions and my situation are subject to change, I may revisit any or all of them in the future.)
Warhammer and Warhammer 40K - first of all, I think Games Workshop prices are too high. The overall consensus of the reviews I have read for their new Finecast line of resin models has been negative. Also, I find that their world is too dark for my current tastes. This may be because my views have changed, or because their fluff has changed, or because now I am more interested in games I can share with my kids. But I do know that I am no longer comfortable with a lot of the backstory to their games.
I have a ton of Warhammer and Warhammer 40k rulebooks (going back to the original Rogue Trader) which I will likely sell off or trade. I will likely hang on to many of the models, since I can use them with several other game systems.
Malifaux (Wyrd) - This is a tough one, but it boils down to the fact that I do not want to invest the time to master a new gaming system, coupled with the fact that the world of Malifaux is very dark as well. First the system - the use of cards rather than dice is a fantastic innovation, and I like it a lot. But in addition, every model has special abilities and triggers that play off of other models. At this stage of my gaming life, I don't have the desire or time to invest in learning all of the possible combinations and maximizing them to my advantage. Second - as I mentioned above when talking about Games Workshop, the world in which Malifaux is set is quite dark, and while that is not necessarily bad in and of itself (a zombie-pocalypse is dark too, and can be quite fun to game), it is too much for my kids and me. All of the characters cater to their dark, evil side in some way, with some being outright serial killers.
However, I do love the look of the models, in particular the Guild guardsmen and some of the Outcast figures, and I plan on using them in other gaming systems rather than as their intended Malifaux characters.
Now that I have begun the process of simplifying my gaming, I can turn to the next step - organizing!
Showing posts with label Malifaux. Show all posts
Showing posts with label Malifaux. Show all posts
Friday, January 13, 2012
Monday, January 3, 2011
Malifaux Gaming Table and more pictures by Lucas
Sunday was sunny, and I was able to go outside and complete my Malifaux gaming table! So, in the first week of January I have already knocked one item off my 2011 to do list. Woohoo!
The table does stand a bit tall, as I neglected to take into account the height of the caster wheels when I built it. Having the wheels on it is key, since it allows me to just wheel it to whichever part of the basement I need it as I continue the larger project of organizing the entire basement. It works fine for adults, and since I come from a model railroading background I love the low-level point of view, where terrain actually does block your line of sight, but it is a tad high for the kids. I'll have to get a couple of barstools for them to sit on when we play.
The playing area is 3'x3', perfect for Malifaux and other skirmish games. It is set up so I can set a 3'x3' board in the top frame, or two 3'x1.5' sections (which is what is in there now) if I want to make modular gaming boards. I put a shelf on the bottom part so I can use that area for storage of bins containing unused terrain or other stuff (you can never have too many places to stash stuff!).
I put a pair of "wings" on the table, because I think it is always a good idea to have a place for rules, figures, drinks, snacks, etc., away from the gaming area. On the left is a flat tabletop for books and food and even drinks. One advantage of having it set below the level of the gameboard is that if someone accidentally spills a drink, it won't ruin the terrain and figures. I am thinking about adding dedicated drink holders to the sides to minimize the chances of that happening. On the right, that tabletop is divided into three sections. The sections have a base of foamcore covered with felt to minimize the rattle of rolling dice. Each player can get one section for playing cards, rolling dice, etc, while the center section is used for casualty figures that have been removed from play. Or each player can keep their figures and reserves in a section and roll dice in the center. It all depends on the game.
It seems as if the table will be quite practical, and it looks pretty good. The woodworkers among you may have noticed that it is a little over-engineered, and is probably a bit sturdier than it needs to be, but that is how I like to build things. I think I could probably climb on top if it and it would hold up just fine.
Overall I am very pleased with how the table turned out. Another purpose for it was a "proof-of-concept" or test run for a larger 4'x6' or 5'x7' table that I am planning on building later this year, and I learned a lot while putting it together. For example, work from plans! For this table, I had an idea of what I wanted to do, and started sawing, drilling and assembling from a picture in my head. It turned out okay, but I could have saved some effort by planning ahead.
Also, the entire table, except for the MDF board I used on the wings, came from scrap and salvage lumber. The frame for the tabletop came from a prior attempt at a 4'x4' gaming table. The lumber for the structure of the table came from the dumpster next door. They are building a new house on the lot beside ours, and they toss all their lumber scraps away - hooray for me. Several leftover pieces of 2"x4" and 2"x6" later - voila! A gaming table.
Now to finish my Guild Outpost and painting some crews so I can play some Malifaux! (This will include painting up some Gremlins for my son to play, as he has chosen an Ophelia crew and been picking up the figures one at a time with his allowance and getting them as gifts. He has almost the complete Ophelia crew and is looking forward to completing it soon. And I've already been commissioned to build him a Gremlin bayou swamp table for them to play on! Yet more for my to-do list...)
On the Dystopian Wars front, I posted Lucas' drawing on the Spartan Games forum and it was so well received, he decided to do several more:
I hope you enjoy them as much as I did!
'Til next time!
| Malifaux Gaming Table |
The table does stand a bit tall, as I neglected to take into account the height of the caster wheels when I built it. Having the wheels on it is key, since it allows me to just wheel it to whichever part of the basement I need it as I continue the larger project of organizing the entire basement. It works fine for adults, and since I come from a model railroading background I love the low-level point of view, where terrain actually does block your line of sight, but it is a tad high for the kids. I'll have to get a couple of barstools for them to sit on when we play.
The playing area is 3'x3', perfect for Malifaux and other skirmish games. It is set up so I can set a 3'x3' board in the top frame, or two 3'x1.5' sections (which is what is in there now) if I want to make modular gaming boards. I put a shelf on the bottom part so I can use that area for storage of bins containing unused terrain or other stuff (you can never have too many places to stash stuff!).
| Left side "wing" |
| Right side "wing" |
| Removable terrain board |
| Another view of removable terrain board |
I put a pair of "wings" on the table, because I think it is always a good idea to have a place for rules, figures, drinks, snacks, etc., away from the gaming area. On the left is a flat tabletop for books and food and even drinks. One advantage of having it set below the level of the gameboard is that if someone accidentally spills a drink, it won't ruin the terrain and figures. I am thinking about adding dedicated drink holders to the sides to minimize the chances of that happening. On the right, that tabletop is divided into three sections. The sections have a base of foamcore covered with felt to minimize the rattle of rolling dice. Each player can get one section for playing cards, rolling dice, etc, while the center section is used for casualty figures that have been removed from play. Or each player can keep their figures and reserves in a section and roll dice in the center. It all depends on the game.
| With some Malifaux and Mordheim terrain |
It seems as if the table will be quite practical, and it looks pretty good. The woodworkers among you may have noticed that it is a little over-engineered, and is probably a bit sturdier than it needs to be, but that is how I like to build things. I think I could probably climb on top if it and it would hold up just fine.
Overall I am very pleased with how the table turned out. Another purpose for it was a "proof-of-concept" or test run for a larger 4'x6' or 5'x7' table that I am planning on building later this year, and I learned a lot while putting it together. For example, work from plans! For this table, I had an idea of what I wanted to do, and started sawing, drilling and assembling from a picture in my head. It turned out okay, but I could have saved some effort by planning ahead.
Also, the entire table, except for the MDF board I used on the wings, came from scrap and salvage lumber. The frame for the tabletop came from a prior attempt at a 4'x4' gaming table. The lumber for the structure of the table came from the dumpster next door. They are building a new house on the lot beside ours, and they toss all their lumber scraps away - hooray for me. Several leftover pieces of 2"x4" and 2"x6" later - voila! A gaming table.
Now to finish my Guild Outpost and painting some crews so I can play some Malifaux! (This will include painting up some Gremlins for my son to play, as he has chosen an Ophelia crew and been picking up the figures one at a time with his allowance and getting them as gifts. He has almost the complete Ophelia crew and is looking forward to completing it soon. And I've already been commissioned to build him a Gremlin bayou swamp table for them to play on! Yet more for my to-do list...)
On the Dystopian Wars front, I posted Lucas' drawing on the Spartan Games forum and it was so well received, he decided to do several more:
| Blazing Sun vs FSA |
| Covenant of Antarctica vs FSA |
| Covenant of Antarctica vs Prussian Empire |
I hope you enjoy them as much as I did!
'Til next time!
Monday, December 27, 2010
Dystopian Wars, and updates
Well, it's been a while since my last post, and I thought "What better time to update than right after Christmas?" So, what did I get this year on Jesus' birthday?
First, God gave us a wonderful white Christmas, with about four inches of snow falling on Christmas Day. Not enough to make live miserable like they are getting in the Northeast, but enough to make everything look like a postcard and for the kids to be able to sled in the backyard! Thanks God!
My kids got me a Nerf gun (the Deploy
) and a bandolier
with extra clips and ammo, to take our Nerf wars up a notch. I had been quite outgunned before that, as my daughter has the Nerf fully-automatic machine-gun while my son has several Nerf rifles, while I was limited to a single six-shot Nerf revolver. But now I was able to give as good as I got as the foam dart gunbattles got downright ugly! Of course, my advantage was short-lived as my parents got my son true nightvision goggles for Christmas! So now my favorite tactic (Death from the Dark tm) is rendered ineffective! Arrrggghhh! (Though I have to admit the goggles are incredible – nightvision technology made into a toy! We tried them out at my parent’s house, and from about 50 to 60 feet away you could clearly see someone hiding behind a tree in pitch darkness.)
And lastly, for Christmas this year I broke two of my gaming vows:
1. I asked for a new set of rules before completing an army for my last set of rules (Malifaux
).
2. I asked for a new set of rules that had just come out, rather than wait for the next edition to be released and all the mistakes to be fixed.
You’re probably wondering what set of rules would be so tempting that I’d break not one, but two of my gaming guidelines. Dystopian Wars by Spartan Games!
I’ve been curious about Spartan Games since they came out with their Uncharted Seas fantasy naval combat game. I’d read and listened to several reviews of the game, and I was intrigued, but not enough to dive in and get the rules and a fleet or two. Spartan followed up with Firestorm Armada, a space combat game. I thought the models looked cool, but I was not even tempted as I am not a fan of spaceship battles. But seeing pictures of the ships for Dystopian Wars grabbed my attention very quickly.
Victorian-era sci-fi a la Jules Verne? Giant aircraft-carrying dirigibles unleashing death from above against twin paddle-wheeled behemoths on the ocean’s surface? Gargantuan walkers with Japanese temples on top crashing through the jungle to scatter smaller tanks and vehicles? These were more than enough to get me interested, and a review of the game on The D6 Generation podcast (Episode 70) was enough to push me over the edge. So I asked for, and got, the rules for Christmas from my awesome wife! Dave at Giga-bites CafĂ© got in an order just before Christmas and was kind enough to hold a copy for me that I was able to pick up on Christmas Eve.
I have not yet played a game (I am now in that wonderful stage of picking out my army, where everything is possible and I am not yet locked into any decision), but here’s my first impressions on the book. First off, the production value is extremely high. It is a perfect-bound soft cover rulebook in full color. The front and back covers are great, showing scenes of huge tanks, ships and aircraft battling. Inside, almost every page contains some sort of illustration to flesh out the background, or an example of play or a photo of a beautifully painted model.
The background section immediately sucks you into the alternate world in which Dystopian Wars takes place. The year is 1870 and the great empires of the world are at war, facing off with enormous war machines on land, at sea and in the skies. History in that world has several significant changes from ours, aside from the discovery of a new element that has enabled the construction of giant airships and weapons of tremendous destructive capacity. For one, the South has won the Civil War, resulting in the Federated States of America (FSA). In the east, Japan has emerged as the Empire of the Blazing Sun, while they Empire of Britannia holds colonies around the world. The Prussian Empire holds central Europe in its steel grasp, and prepares to face the Russia. Each of these powers has its own style of war machine, loosely based on historical fact. The Germans use massive dirigible aircraft carriers to ferry their attack planes into battle. The Japanese have sleek warships capable of firing waves of destructive torpedoes. And the FSA ships are reminiscent of the Civil War ironclads, with massive armored paddle wheels for propulsion.
The rules themselves are well-written and seem quite clear on the basic points, which I suspect comes from the fact they are, in essence, the third iteration of the same basic ruleset (following Uncharted Seas and Firestorm Armada). Once I get the chance to put together and army and take it to battle I’ll have a better idea of how the rules fit together as a whole and how the game plays. At the moment I am leaning towards the Prussians – that dirigible carrier is THE flagship model of the line, and is an instant centerpiece for a terrific-looking force. I usually try to collect two forces for my games (so that there is one for me and one for my kids if they choose to play), but here is where I am stuck between two options – the FSA and the Empire of the Blazing Sun. Both have great-looking models, and both have their strengths in the game, so I am quite torn. Stay tuned for updates on that front.
As far as other updates, my Malifaux jail has been languishing, with all work halted as I dealt with holiday preparations. Between making sure everything got done for Thanksgiving and then Christmas, and it being busier than normal at work, I am still stuck on painting the jail. I have been able to get some gaming-related tasks completed though. My son has decided to field a Gremlin crew, and I did get Rami LaCroix painted up for him. I'll post some pictures next time as soon as I get him based. I began the process of painting a Cult of December crew, but that is still in very early stages. And I did build a 3'x3' gaming table for Malifaux which just needs some finishing touches to be complete.
The Reading Table:
I finally finished Cavalryman of the Lost Cause: A Biography of J. E. B. Stuart. A very good book that explains in detail the causes and effects of Stuart's disastrous "disappearance" just prior to the Battle of Gettysburg. It is a balanced look at Stuart, describing his strengths as well as his weaknesses, and most of all showing how much more difficult it was to wage war in a time of uncertain communications. A bit dry at times, but a very enjoyable read.
After that I read Munson's biography, Munson: The Life and Death of a Yankee Captain, which went very quickly. This was a very interesting book for me to read. Growing up in New York, Munson was my hero. He was and is my favorite ballplayer of all time. But I was a kid, and much of the drama and tension of the clubhouse and in his relationships with George Steinbrenner and Reggie Jackson did not register at the time. All I cared about was watching him get another game-winning hit! So finally reading the whole story, and learning more about Munson the man, in addition to Munson the player, was very enjoyable.
Following that, I polished off Robert Leckie's Helmet for My Pillow, his account of being Marine in the Pacific Theatre during World War II. I've read many, many books about the European Theatre, but not nearly as many about the Pacific. Leckie's story is both unique and common - his experiences mirror those of countless young men of that time, yet his views on it and how they impacted him are his alone. For me, this book took a little getting used to, as Leckie's writing is a little more flowery and descriptive than I am used to in a military account. But it is definitely worth the effort, and I was very moved to read of the sacrifices that Leckie and his comrades made for our country.
Next up: Easy Company Soldier
by Sgt. Don Malarkey, made famous by Band of Brothers. And before you start thinking the name of my blog is totally misleading, after that I have a pirate novel lined up: The Blackbirder
by James Nelson. It is the second book in the Brethren of the Coast trilogy, after The Guardship. It's been a while since I read the first one, so I may have to go back and re-read it before I start The Blackbirder.
That's it for now - hopefully next time I'll have more pictures of current and completed projects to share (especially if I ever get my Malifaux jail completed!).
'Til next time.
Saturday, November 13, 2010
Malifaux Terrain - Update
Well, the siding on my Guild Outpost is completed. All that is left now is the roof, the front porch, and the open area on top of the cell that will from a sort of balcony. Oh, and painting it and finishing the base. Hopefully by this time next week I'll have images of the completed building to share.
View of the interior, without the second floor in place.
View of the interior, with the removable second floor in place. My next building(s) will either have just one story or not be open - having to worry about interiors is a huge pain!
'Til next time.
View of the interior, without the second floor in place.
View of the interior, with the removable second floor in place. My next building(s) will either have just one story or not be open - having to worry about interiors is a huge pain!
'Til next time.
Tuesday, November 9, 2010
Malifaux Guild Outpost - Update
I was able to get in a few good hours of work yesterday on the Guild outpost I am working on for Malifaux.
One of the difficulties I am having is that since I want to be able to take the fighting indoors, it needs to have removable floors and roof. Next time, I think the fighting will stay in the streets since that makes the overall design and construction so much simpler.
The majority of the structure, besides the foundation and jail cell, will be modelled to look like wooden construction. I am making the shell out of foamcore and then gluing wooden coffee stirrers on as siding.
Here's the front view of the building. At this point, I've added a wooden floor to the interior, as well as begun the process of "framing" the exterior with wood.
In this three-quarter view, you can see the supports inside the building on which I'll place the second floor, while still allowing it to be removed for game play.
Here's a side view. eventually the jail cell will have a balcony/roof that can be accessed from the second floor of the building. It'll provide a nice place for snipers to get some elevation.
I've stained the floor using an alcohol ink I found at Michael's craft store. It came out a very nice shade of brown, with the exception of a couple of spots along the seam where glue got onto the wood. Solutions would be to either stain the wood first, or to be more careful with the application of the glue. Oh well, I think the stains add a little character. I can always say the Guild Guards got a little "enthusiastic" with their interrogation of a suspect, and had to use bleach to clean up the mess.
The last image for today shows the process of using the wooden coffee stirrers, cut to size, for siding. It is rather tedious, but I hope the end result makes it worth the effort.
'Til next time.
One of the difficulties I am having is that since I want to be able to take the fighting indoors, it needs to have removable floors and roof. Next time, I think the fighting will stay in the streets since that makes the overall design and construction so much simpler.
The majority of the structure, besides the foundation and jail cell, will be modelled to look like wooden construction. I am making the shell out of foamcore and then gluing wooden coffee stirrers on as siding.
Here's the front view of the building. At this point, I've added a wooden floor to the interior, as well as begun the process of "framing" the exterior with wood.
In this three-quarter view, you can see the supports inside the building on which I'll place the second floor, while still allowing it to be removed for game play.
Here's a side view. eventually the jail cell will have a balcony/roof that can be accessed from the second floor of the building. It'll provide a nice place for snipers to get some elevation.
I've stained the floor using an alcohol ink I found at Michael's craft store. It came out a very nice shade of brown, with the exception of a couple of spots along the seam where glue got onto the wood. Solutions would be to either stain the wood first, or to be more careful with the application of the glue. Oh well, I think the stains add a little character. I can always say the Guild Guards got a little "enthusiastic" with their interrogation of a suspect, and had to use bleach to clean up the mess.
The last image for today shows the process of using the wooden coffee stirrers, cut to size, for siding. It is rather tedious, but I hope the end result makes it worth the effort.
'Til next time.
Thursday, October 28, 2010
Bars for the Malifaux jail
A crazy couple of weeks have meant little progress on the Malifaux jail building. But I did get the bars completed - they just need to be painted up to look appropriately rusty...
I used styrene to make the frame, and styrene rod for the bars. They're clear since they are what I use to add lightsabers to my Star Wars minis conversions.
I will be making the basic shape of the building from foamcore - hopefully by this weekend - and covering it with wood to make it look "westernish."
'Til next time!
I used styrene to make the frame, and styrene rod for the bars. They're clear since they are what I use to add lightsabers to my Star Wars minis conversions.
I will be making the basic shape of the building from foamcore - hopefully by this weekend - and covering it with wood to make it look "westernish."
'Til next time!
Tuesday, October 19, 2010
Malifaux - Guild Outpost/Jail
As I mentioned in an earlier post, several weeks ago I wandered into Giga-Bites Cafe. Besides discovering a great gaming shop, I became interested in a game called Malifaux.
I had long admired the style of the figures, but I knew nothing at all about the game. Well, I went back to Giga-Bites on a subsequent Saturday, and managed to watch a couple of games of Malifaux in action. I was totally unfamiliar with the rules, and the fact that it is a card-driven game rather than based on rolling dice meant that I did not understand much of the mechanics. However, one of the guys who was at the shop works for Wyrd, and hooked me up with a copy of the rules (thanks Drew!).
Now that I have read them through (twice) I understand some of what is meant by "cheating" and "triggers." I am eager to get a crew together and find some time to head back to Giga-Bites and get a game in to make sure I actually do have an idea as to how the game mechanics work. At first glance, they are very elegant, and seem to reflect a more "cinematic" approach to gaming, rather than a more "realistic" one. Players can replace cards they draw with higher-valued ones from their hand to change the outcome of combats and spell-casting and such. But, you can also run out of luck and get stuck with a bad result. The only part I am still not 100% sure of is the "trigger" mechanic, by which some actions/events result in other actions automatically. I am sure that a game or two will help me make better sense of it.
But in the meantime, I am inspired to create some terrain for the game. I love the background mixture of Victorian horror, steampunk and spaghetti western! It is very evocative and you can go in so many different directions. There is room for pretty much anything you can think up. Besides, it's been a while since I built anything terrain-wise and I have the itch!
I checked out some of the posts on the Malifaux forums that pertain to terrain, and I was blown away by two in particular. First, Kaine is creating magnificent scenery for Malifaux. His terrain boards (complete 3x3 setups of various types of terrain) are amazing, and in my opinion they very much have the "feel" of Malifaux. My favorite is his ruined Miners & Steamfitters Union pumping station, although his sewer boards are a close second. The other terrain that is very inspiring to me is being created by the keeper and yazza. Their contract-town 27 is shaping up to be awesome. Their use of blocks from Hirst Arts and wood in their structures looks great, and it is a look I hope to copy, err, "borrow," for mine. Thanks to all of them for the inspiration.
My first building will be a medium-sized outpost/jail for the Guild faction. I sketched some ideas, before settling on a mixture of wood and stone construction. The jail cell will be stone, while the rest of the structure will be wood, and definitely in a western style, with a false front and porch.
I happened to have a bunch of blocks I cast a while back using one of Hirst Arts castle molds, so began by laying out the foundation for the building and attached jail to get a measurement for the building's footprint. I found a scrap piece of fiberboard that was almost exactly the right size for the base of the building, and began gluing down the bricks for the foundation. You can see the jail cell (on the left) has a stone floor, while the rest of the office will be a wooden floor over a stone foundation.
After that, I continued to build up the walls for the cell, including some small windows. I made sure to glue everything down securely and left it to dry.
My next step will be to begin the next phase of construction by framing out the wooden structure. I'll also build up the wall of bars that will complete the cells.
'Til next time.
I had long admired the style of the figures, but I knew nothing at all about the game. Well, I went back to Giga-Bites on a subsequent Saturday, and managed to watch a couple of games of Malifaux in action. I was totally unfamiliar with the rules, and the fact that it is a card-driven game rather than based on rolling dice meant that I did not understand much of the mechanics. However, one of the guys who was at the shop works for Wyrd, and hooked me up with a copy of the rules (thanks Drew!).
Now that I have read them through (twice) I understand some of what is meant by "cheating" and "triggers." I am eager to get a crew together and find some time to head back to Giga-Bites and get a game in to make sure I actually do have an idea as to how the game mechanics work. At first glance, they are very elegant, and seem to reflect a more "cinematic" approach to gaming, rather than a more "realistic" one. Players can replace cards they draw with higher-valued ones from their hand to change the outcome of combats and spell-casting and such. But, you can also run out of luck and get stuck with a bad result. The only part I am still not 100% sure of is the "trigger" mechanic, by which some actions/events result in other actions automatically. I am sure that a game or two will help me make better sense of it.
But in the meantime, I am inspired to create some terrain for the game. I love the background mixture of Victorian horror, steampunk and spaghetti western! It is very evocative and you can go in so many different directions. There is room for pretty much anything you can think up. Besides, it's been a while since I built anything terrain-wise and I have the itch!
I checked out some of the posts on the Malifaux forums that pertain to terrain, and I was blown away by two in particular. First, Kaine is creating magnificent scenery for Malifaux. His terrain boards (complete 3x3 setups of various types of terrain) are amazing, and in my opinion they very much have the "feel" of Malifaux. My favorite is his ruined Miners & Steamfitters Union pumping station, although his sewer boards are a close second. The other terrain that is very inspiring to me is being created by the keeper and yazza. Their contract-town 27 is shaping up to be awesome. Their use of blocks from Hirst Arts and wood in their structures looks great, and it is a look I hope to copy, err, "borrow," for mine. Thanks to all of them for the inspiration.
My first building will be a medium-sized outpost/jail for the Guild faction. I sketched some ideas, before settling on a mixture of wood and stone construction. The jail cell will be stone, while the rest of the structure will be wood, and definitely in a western style, with a false front and porch.
I happened to have a bunch of blocks I cast a while back using one of Hirst Arts castle molds, so began by laying out the foundation for the building and attached jail to get a measurement for the building's footprint. I found a scrap piece of fiberboard that was almost exactly the right size for the base of the building, and began gluing down the bricks for the foundation. You can see the jail cell (on the left) has a stone floor, while the rest of the office will be a wooden floor over a stone foundation.
After that, I continued to build up the walls for the cell, including some small windows. I made sure to glue everything down securely and left it to dry.
My next step will be to begin the next phase of construction by framing out the wooden structure. I'll also build up the wall of bars that will complete the cells.
'Til next time.
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